![]() ![]() One of his win poses doesn't end - it just keeps going indefinitely.Tail whip rarely hits twice on smaller/thinner characters.What's the point in the medium and heavy variants of Flight? The damage is the same as the light variant, and all they do is go higher, which leaves Charizard open should it miss.60 for light is fine, but 105 for medium and 143 for heavy seems too much. Flamethrower might be too powerful on the medium and heavy variants.I'd say Earthquake is fine at 200, but seeing as you can combo Fire Blast into Flare Blitz, which deal 235 and 255 damage, respectively, that's 490 damage! Almost half the average character's Life stat! Either lower the damage of them or increase the damage and make them level 2s (or do one for one, and one for the other :P). Two fire spins bring shadow Charizard’s winrate to 78.1 and it keeps getting better from there. ![]() With a single fire spin of energy pooled, that number jumps to 71.9. Wing Attack is the most preferable Fast Attack on Charizard due to its superior energy generation, while maintaining decent DPT. With 0 shields in play, shadow Charizard beats 65.6 of the meta if both Pokemon start without energy. Its Hypers are a little bit too powerful, seeing as they're all level 1s. Fire Spin or Wing Attack or Dragon Breath + Blast Burn and Dragon Claw.I would suggest moving the shadow offset up, but I think Charizard might be too high up anyway, so perhaps move him down about two pixels.? There's a tiny gap between Charizard's left foot (viewer's right) and the shadow. ![]()
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